Until Dawn Review: The Best Horror Movie You Will Play (Spoiler Free)

It’s October, so to get in the spirit I have been playing some horror games. The first game that I played was the recent PlayStation 4 exclusive game, Until Dawn. Until Dawn follows the format of a typical teen slasher flick. It starts with a bunch of friends at one of their parent’s cabin in the woods. Of course there is no adult supervision, no power, and a psychotic person up on the mountain with them. All of the typical slasher movie tropes are present, there is young love, bitter rivalries, and a lot of good ole fashioned peer pressure. Until Dawn does an excellent job of capturing the look and feel of a classic slasher flick, while keeping the player effectively engaged.

The Butterfly Effect

One of the largest selling points of this game is the fact that your choices matter. Throughout the story, you switch between characters, eventually playing as each of the 8 friends in the cabin, and you have to make choices for them. Each different choice that you make could affect something that happens down the line. These choices can be something small, like deciding to show off your skills by shooting a squirrel, or game changing choices that put your friends lives in danger.

Before the game starts, it shows branching veins which show how many possible endings the game can have. you can play the game from beginning to end without having a single one of the eight playable characters die, or you could loose all of them before the sun rises. The best part about this is that the game feels genuine, no matter which characters live, and which ones die. The story is put together in such a way that all of the deaths have meaning, and when a character dies, it doesn’t feel forced. And the characters that live aren’t alive without ordeal. No one gets a walk through, and the game is different each time you play it, depending on what choices you make.

Tense Situations

Until Dawn may not be the scariest game that you will play this Halloween, but it does do a good job of keeping you on the edge of your seat. It follows all of the horror movie tropes, and does a good job of keeping players alone. The only time that all of the players are guaranteed to be together is at the beginning of the game. There are a lot of fake scares throughout the game, and it keeps you wondering whether the thing around the corner is friend, or foe. There are times when reacting too quickly could end up endangering a friend, and there are times when your life could be on the line if you don’t respond quickly enough. This game definitely does a good job keeping the tension.

The primary game play mechanic that Until Dawn Utilizes is the quick time event. Normally I am not a huge fan of quick time events, but Until Dawn uses them correctly. They are used to simulate tough tasks by making you press the buttons quickly, but failure doesn’t mean the end of the world… well, at least not every time. Usually, when you mess up, it will make your character fumble, making their objective harder to reach, but sometimes, it can lead to character death. They are used to maintain suspense, and keep your blood flowing.

As with any horror movie, the scariest parts of the game are when a character is hiding only a few inches away from someone who is trying to kill them. Until Dawn makes the most of this by sensing the controller’s movement during these times, and penalizing you if you can’t keep your cool. It is one of the best mechanics I have ever encountered to keep tension in a video game. There were times when you could cut the tension with a knife, I was so still and quiet, trying not to make a sound. Until Dawn uses the mechanics in the game very well. They are used to keep you engaged, and tense.

Tense isn’t the Same Thing as Scary

Until Dawn isn’t the scariest game that I have ever played though. While the mood is certainly analogous to a slasher movie, the fear factor is often closer to that of a psychological thriller. It isn’t scary enough to keep you up at night, but it definitely makes you feel uneasy as you play it. The game is good, but ultimately, it’s greatest downfall is that it isn’t as scary as it could be. A contributing factor to that could be the threat of death isn’t as real as it is in other games. When a character dies, it is unnerving, and undesirable, but as a gamer, it doesn’t set you back any. The game goes on, and there are still other characters whose lives are put in your hands.

The Verdict

Until Dawn was a very tense game, with a lot of spooky moments.I have played through it once, and I watched my wife play through it, and the butterfly effect is a great thing that they put in the game. The different choices are interesting, and it is very interesting to see how a seemingly meaningless choice can affect the rest of the game. The game play mechanics were perfectly crafted for this type of storytelling. I certainly enjoyed my time with Until Dawn, even though it didn’t scare the pants off of me.

As indicated by the title, Until Dawn is more like a playable movie than a Video Game, but that isn’t a bad thing. If you are ever in the mood for a slasher flick, and a video game at the same time Until Dawn is the perfect choice for you. With more positives than negatives I give Until Dawn a final score of 8.5 out of 10.


Far Cry Primal is a Far Cry from Far Cry

Far Cry Primal¬†was announced today as the newest installment in the popular Far Cry franchise. It takes place in the year 10,000 BCE, and follows a hunter through his life as humans are first settling in, and moving on from their nomadic pasts. The game looks very interesting, and I look forward to playing it when it comes out in a few months. It incorporates a lot of new elements that I haven’t seen before in video games, and will certainly be something new for me. There are interesting crafting mechanics, where you will have to create new weapons out of the bones of your prey, as well as other things that you can scavenge. It has a very intriguing predatory system, where the scent of your fallen prey will attract new predators to the area. It seems to be a very unique game, that could be a wonderful experience, but I’m not sure why it is a Far Cry game.

Far Cry has always been one of my favorite video game franchises because of it’s intense, fast paced action, and it’s ability to make you feel like a total bad ass. It has been about firing grenade launchers from miniature helicopters, and fighting tigers with flamethrowers driving off cliffs, jumping out of the car, and sailing to safety with your parachute. Far Cry has historically been very good at making you feel like the star of an action movie, without making it scripted. In my opinion, it is the epitome of unscripted action in video games. I’m not sure that Far Cry Primal will follow in the footsteps of it’s predecessors.

While Far Cry Primal looks like an excellent game, I’m not sure if it will be an excellent Far Cry. From what was shown in the trailer, it looks like you will be a hunter, using spears, and clubs to take down your prey. This means that you have to get close. Since there are no vehicles, wing suits, or firearms, getting close to your prey will inevitably involve being sneaky, and slowly walking through the underbrush, trying to make sure the deer don’t notice you. Far Cry games have allowed stealth options in the past, but they were just that, options. I don’t think that there is a viable option to hunt deer “guns blazin’.”

While I am talking about guns, there is another large disconnect in that realm as well. In the other Far Cry games, the only melee weapon is a knife, while there are a plethora of ranged weapons. From rocket launchers to bows, and everything in between, Far Cry certainly has a diverse pool of ranged weapons to choose from. Far Cry Primal on the other hand seems to be focusing on the close quarters combat, with only bows, and spears making the list for ranged weapons. Even so, the ancient bows shouldn’t have nearly the range of current ones, and realistic distance that a spear could be thrown is not very far at all.

Don’t get me wrong, I am very excited to see more of this game, as all of these elements do sound like they could make a great game, I just wonder why they would label it as a Far Cry game instead of making it into a new Intellectual Property. It seems so different from, not only the other Far Cry games, but any game on the market right now. I find it an odd choice that they would want to associate this game with such a well established franchise.

I guess at the end of the day, the Layman wins. He is going to buy the game with the familiar title before the one he has never heard of. New IP don’t sell as well as established franchises, but it may be a little misleading. This game might be an action packed primordial game, one deserving of the Far Cry title, but from what I have seen, it doesn’t look like it will attract the same fan base as the other Far Cry games. I know a few people who are huge Far Cry fans that might not give this game a second glance because it doesn’t have guns, and explosions.

On World Building

I am relatively new to the realm of being a GM, with only about a year and a half under my belt, but I have had a realization recently that maybe other people haven’t had yet. I just finished watching an anime that I found while randomly going through titles on Hulu called “Is It Wrong to Pick Up Girls In a Dungeon?” It is a good show, and I would recommend it, but that is not what I am talking about today. What I realized while watching the show is that a good campaign doesn’t have to be sprawling.

The show is set up in a way that is very reminiscent of a classic fantasy RPG, where the characters level up despite being real people, and adventuring is huge occupation in the show. While watching it I thought about what elements I could use in my RPG games, as I always do, and something hit me. Even though only one season of the show is out right now, it is very clear that it is being set up to last longer than just this one season, but it takes place in one city, and it’s accompanying mega-dungeon. This interested me because when I make long term campaigns, I usually make the adventurers go out and adventure, making a sprawling, albeit shallower world that the players exist in. The reason I would do this is because I thought it would feel redundant if I kept them in the same place, but I have come to realize that is not true. There are plenty of TV shows and movies where the characters will stay in the same place, but it doesn’t make them redundant, it makes them richer.

I may have been basing my decisions off the video games that I play, but just because they are games, doesn’t mean they should have the same worlds. Most video games show a journey, where the player starts in one place, and ends in another, but role playing games are different. Something a video game has to have that a movie or TV show doesn’t is the gameplay. The gameplay is something that is hard to maintain in a video game if you don’t keep moving forward. You may think this is the same when you play a role playing game, but it isn’t. Role playing games, in my opinion, should be more about the cooperative story telling than the gameplay. If my main concern were how it played I would be playing a wargame. When you look at it as more of a story than a game, it doesn’t seem weird to keep players all in one place.

For my next campaign, I am going to try something new. I am going to set it all in a single location, and not venture too far from it. I have tried having a home base, where every adventure starts, but I haven’t experimented with having the entirety of the story take place in a small area. I think that it would make the location much richer, and I think that having repeat locations may make the players more invested. Instead of asking what is around every time, they can remember where they have already been, and base their decisions off of that.

Hello world!

My name is Ecraep Nahte, and have created this blog as an outlet for my thoughts, and feelings on all of the different types of Gaming that I do. This blog will talk about video games, role playing games, board games, card games, and any other thing I really feel like talking about. I am also aspiring to be an amateur game designer, so I may use this as an outlet to put up my games that I make.

Thank you for visiting Every Hopeful Player!